GURPS, Pyramid, Warehouse 23, the all-seeing pyramid, Power-Ups, and the names of all products published by Steve Jackson Games Incorporated are. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Power-Ups 2: Perks, Pyramid, and the. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Power-Ups, e23, and the names.

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Impulse Buys takes this idea and runs with it, collecting all previously published rules for spending points on in-play outcomes, clarifying and expanding them, adding new possibilities, challenging the basic concept of points, and offering guidance on how to tailor everything to your campaign. Submit a powet text post. Whether you always find yourself a few points short or just like the game-within-a-game of building funky abilities, GURPS Power-Ups 8: New Kinds of Points.

Influence success rolls, damage rolls, poower on tables, and more — up to and including avoiding “nuisance rolls.

Spending character points on permanent abilities is wonderful — but it doesn’t guarantee that the dice will be nice. Fan sites are great at this but it would be nice if the books made it clearer. Shipping guros resume January 2nd, But the crunch is why my groups came, so Surf our site for the files you want. I use it regularly as a GM for npcs and mooks as due to poower easy it is. Bids and wagers with points?

GURPS Power-Ups 4: Enhancements

Become a Redditor and subscribe to one of thousands of communities. Fortunately, there are ways around this besides cheating! Sometimes, you don’t want to leave the story to powed mercy of random rolls! To submit your own, follow these steps:.


What it does offer if several new variant rules on using them in your game. I think I’d prefer wild card skills, but my game tends towards action. Something does not work as expected? To solve this problem, GURPS Fourth Edition offers the alternative of players using points to buy successes and influence the game world. By adding some fitting drawbacks to your cool abilities, you can power up your character on the cheap and make the game more interesting for everyone — you start play with a few new challenges to meet, while the GM gets some “hooks” to exploit.

Tips for getting the most out of existing limitations and fairly pricing new ones. Preview of the PDF. Written by Sean Punch. Strike a Bargain with Fate Spending character points on permanent abilities is wonderful — but it doesn’t guarantee that the dice will be nice. It’s basically a compilation of all of the previously published Wildcard Skills. A new form will open up. If you’ve ever felt that character points should do more than buy skills and Hit Points, or yearned to adapt points-for-outcomes systems from other RPGs, then you’ll find Power-Ups 5: Enter the relevant data into the appropriate fields.

Ultimately the decision to buy is with the buyer sure however there is something to be said for peer opinions- which i appreciate yours: Wildcard skills are particularly useful in more ‘narrative’ style games where you don’t want to be bogged down by a huge skill list, or with new players.

Hypercompetence Points are very important to making the cost of Wildcards justified. RPG is about storytelling and not about wasting time with stupid rules. Click here to toggle editing of individual sections of the page if possible. It helped me play my character’s “profession” without getting bogged down or overwhelmed, while remaining flexible enough to personalise him.


One of the optional rules I particularly liked is on earning Wildcard Points and being able to use them to make Impulse Buys Power-Ups 5 ; I was never a big fan of PU5 because I don’t like the idea of spending character points for temporary bonuses, but the idea of having a separate point pool you can earn and use for those bonuses is appealing to me.

GURPS Power-Ups

Personally I would use it for PCs in the future. It will automatically be listed on this page. Use points to push your abilities past their limits to pull off combat tricks, high-powered magic, and super-stunts, and even to make permanent changes in the world.

Click here to edit contents of this page. Warehouse 23 will be closed December 24th, January 1st, I use only wildcard skills.

Gurps can get super annoying with so many rules that it possesses. Notify administrators if grups is objectionable content in this page. Additional details on several limitations from the Basic Set — and on concepts such as applying limitations to disadvantages.

GURPS Power-Ups | Series | RPGGeek

If you want to discuss contents poewr this page – this is the easiest way to do it. In fact, more than half the book is going over the rules for them in more detail and optional rules. Revisit where points come from, where they go, and whether you even need them.