GURPS Power-Ups 3: Talents contains every Talent that effect skills published for GURPS as of July The Power Talents which affect the use of. GURPS Power-Ups 3: Talents · GURPS (4th Edition). Nickname. PDF version. Version Publisher. Steve Jackson Games. Alternate Names. Year Published. along the stinky stream, past the giant billboard for Dr Humayun’s Hair Transplant . O Malalai I am Malala: The Story o Growing Up Spiritually By Kenneth E.
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Also, it proposes many entirely new optional rules for Talents, such as: Develop your Talent in play. I like them, mechanically, but for whatever reason the handful vurps times I’ve actually had people generate GURPS characters, it seems like a trait type that gets a pass.
Overall, this chapter was really fun for me because I like just chewing through mechanics and thinking about pros and cons powet dialing a little to the left or a little to the right piwer default, and I like the idea of having high level talents because I like high powered games, and the traditional 4 levels of talent, though nice, feels a bit limited.
If you like Talents, then you’ll love all the examples and options that Power-Ups 3: Talents solves this problem by collecting all the “official” Talents in one place, noting their point costs, skill lists, and reaction modifiers — and their original sources, for campaigns that vurps only certain GURPS supplements. Talents is more than a catalog, though. Let’s take a deeper look then.
Crank Talent up to The PDF for this book is 28 pages, the first chapter starts on page 4, and the last ends on page 26, giving us powet pages of stuff. That said, how could such a simple idea actually fill out a full supplement? I bought this on a whim and I was pleasantly surprised.
Monday, August 8, Review: Gyrps leads to rules about learning and how talents with their inborn ability to shorten training schedules can be modified, and how to balance the concept of potentially learning talents.
This chapter talks to ways to make talents more powerful, more flexible, and introduces the concept of anti-talents. In all honesty I don’t think I’ve ever had a player take a talent. Flip Talents on their head for characters who suffer from broad-based incompetence.
Chapter 1 covers the vanilla approach and the meat of talents, and includes a catalog of several talents. The illustration quality is fine, but a little anachronistic; this might be because the book is a bit of a “greatest hits” compilation so the art probably comes from several previous releases, though it is appropriate and doesn’t feel like lazy recycling.
Chapter 2 includes some new optional plwer for getting more life out of them, and using them in different ways. Preview of the PDF. BookPower-UpsReview.
GURPS Power-Ups 3
The organization is mostly sensible, though having the catalog of talents in the middle of poaer book leads poqer some mechanics in the final chapter being referenced early, and I think that might have been prevented with a slightly different organization.
Surf our site for the files you want. It then goes into rules about how to potentially use the optional rules to extend the traditional max talent level of 4 to maximally 10 for talents, and strategies for doing so, and advice on where it may or may not be appropriate. Warehouse gurpz offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.
Michael Eversberg II August 9, at 5: Next, it goes into Anti-Talentskinda the reverse of a talent, with penalties powet skill and reaction, with a careful justification for the pricing of the talent.
The only reason I might not recommend this book to someone is because it might be a bit superfluous; a lot of the talents are pre-existing, though there is a bit of new content too.
GURPS Power-Ups 3: Talents (PDF version) | RPG Item Version | RPGGeek
Pull-quotes are fine, but not extraordinary. Benjamin Gauronskas August 9, at 4: Replace the reaction bonuses granted by Talents with a wide range of other possibilities. But so many Talents appear in so many GURPS supplements that choosing among them can involve tiresome amounts of page-flipping.
Training is good, but being a “natural” is better! Maybe they are something of a not-so-secret secret for newcomers. They are also, mechanically speaking, pretty easy to put together with only a paragraphish amount of text needed to adequately describe it in the basic set.
If you want a catalog of a lot of talents, powrr is as good as it gets.
GURPS Power-Ups 3: Talents
The chapter begins with a discussion of why a player might like a talent, for both objective mechanical reasons and for subjective semantic reasons, and points out some interesting edge case rulings to keep in mind if you use a lot of talents.
Posted by Benjamin Gauronskas at 4: Also, it proposes many entirely new optional rules for Talents, such as:. The book is mostly guidance for GMs on how to make talents useful for a campaign, and content in the form of several pre-statted talents that players and GMs can peruse for quick, cheap boosts. It offers clarifications on what counts as a unique skill for Talent purposes, how Talents interact with defaults, and how to include combat skills in Talents without breaking the game.
Check out the entire Power-Ups series! GURPS Fourth Edition brings this real-life adage to the gaming table with Talents — advantages that improve groups of related powrr and make them easier to learn. So decided to get a few books from my “maybe” ips this weekend on a splurge, and among them was Talents.
Price Talents more precisely, whether to curb abuse or to encourage use. Alternative Cost – a more granular pricing method that requires a bit more calculation, but possibly fairer prices, shifting a jps of talents up or down 1 to 3 points, and more interestingly, an alternative gups to the typical reaction bonus that most talents give.
I’m kinda surprised, but this book defies all my expectations in terms of what I would expect from the premise, and delivers something pretty interesting and useful. Newer Post Older Post Home.
If you want to make an interesting character and save a few points by keeping to a focused concept, this is a good resource. I refer to this book often even though I generally only use the traditional Talent rules.
Overview Table of contents.